Section #4 Assignment
Chapter 14
I am an intern in a
high school and a member of the school board visited the school and noticed
that the students were using cell phones and playing games on school computers
and IPads. This generated an e-mail to all
instructors banning the use of cell phones in halls and classes while also
banning playing computer games on school equipment at any time. During the next few days I monitored the
students and asked them to not play games on the computers. The students are complying but I can only
guess about how long it will last.
There were very few details in the new orders and many
questions were not answered. Could the
instructors use an exception to the game playing rule to give the students and
incentive to finish work promptly? That
has been the practice in the past.
Students can, and do, sync with the computers to do work in the class
room and at home. Should this also be
banned? I seriously doubt if any
teachers will be approaching management with questions before parents start
showing up at the front door.
Chapter 15
Performance support systems supply support to workers,
with information about how to perform task(s),
- Acts as a broker to find information,
- Provides an internal data base,
- Provides access to certain outside data bases,
- And the support may be manuals located in the work space (Reiser & Dempsey, pp 148-149, 2012).
The above issue would have been softened if there had been
some call for input from the faculty.
This could have come in the form of a blog, available only to people
concerned) in which the instructors could have discussed the issues. By not having this very simple Web 2.0
feature available to instructors and management, a possible crisis could have
been avoided. Faculty and staff only
have a very short e-mail to justify abruptly stopping a practice that has been
in effect for several years.
Chapter 16
According to the Reiser & Dempsey (pp 158-159, 2012)
most organizations usually have only four kinds of knowledge. These four kinds of knowledge consist of:
- Explicit knowledge is usually considered to be text documents, web sites, and manuals.
- Tacit knowledge is knowledge that you can see. Many times this knowledge is not documented.
- Common knowledge that is known by all those who need to know about it.
- Undiscovered knowledge is the grates challenge and is a very big problem for business. This is customer, market, and competitor information that they do not have yet.
I learned another definition of knowledge in business
management class and it is “Knowledge is actionable data (source unknown).”
To have an effective knowledge management system the
knowledge has to be accessible, peer-to-peer sharing of data, and the information
has to be collected and codified. To be
most effective the knowledge would most likely have to be partnered with a
support system. Without a way to access
the knowledge, the knowledge would be useless.
In the case of my issue with misunderstood directives and
vague policy statements, a knowledge base would have to be continually
available and updated with new information.
There is a web site with policy and rules but it is not updated on a
regular basis. The faculty would be
helped if they could point to a web site with up to date information.
Chapter 17
One type of learning is to visit locations were practices
are being performed that you want to learn about. Go to vineyard to learn about grape growing
and wine making. Learn about recreation
by visiting parks and playgrounds. Googling
is one way to learn about the world, but is also important to see life yourself. In the class room it is possible to let the
students, with some direction, do research on subjects in groups.
I would like to see photo design classes work as partners to
learn Photo Shop. It is very boring to
listen to the detailed instruction for how to modify a still life photo. Students are very interested in using the
computer and it would be good to let them try to learn more on their own.
References:
Reiser,
Robert A. and Dempsey, John V. (2012). Trends
and Issues in Instructional Design and Technology, 3td ed. Allyn &
Bacon, 501 Boylston street, Boston, Ma, 02116. (pp. 96-102).
Carl,
ReplyDeleteI can imagine that directive was frustrating and made a difficult situation even more so. It is also hard when you're not sure who to ask or receive clarification from when it is needed. Getting input from faculty first to get the details would have better than a sweeping hand to cease all game use.
I agree with your idea that actually USING Photo Shop would be a much better learning technique than watching someone show you HOW to use it. Some things truly require hands on learning.
I can see how you would be a little frustrated with this situation. There needed to be more information or a Q&A session to clarify. I think allowing students to use their own personal equipment as a reward for getting work done is a great incentive for high school aged kids. I also think they should be allowed to play educational games on the school equipment as an incentive. There are a lot of great apps and games out to help with educational purposes.
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